In this series of posts, I’m revealing the concept art for the game. Today, let’s look at the slime, one of my favorite minions.
You can see that earlier concepts made the slime a bit more primitive, while later concepts gave it a bit of personality. Frankly, I wanted the slime to have a face.
It may be slow and dopey, but the slime aims to please.
Summon slimes when you want to distract heroes with a tough-to-kill minion who can act as an obstacle. Slimes also leave behind slime trails as they move. Any heroes caught in those trails will find it hard to move, giving your other minions more time to attack.
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