It’s been a long time since I blogged about “Stop That Hero!” development. There’s been quite a bit of work since a few minions were added.
Combat has gotten more interesting with the introduction of various heroes. Some are basic melee attackers, others fire from range, and others have special abilities. I’ll tell you more details about the heroes in future posts, but know that you won’t have just one generic hero to worry about. You’ll have to be strategic with which minions you choose to summon.
You’ve seen two structures up until now: your castle and your towers. The castle is your home, and if it is liberated, Good has prevailed. Your towers allow you to summon various minions closer to the action. “Stop That Hero!” now has hero-friendly structures. One of these structures is the Village. Villages can hold populations of weak farmers and peasants, and some will have a hired guard or an entire militia around to protect their investments.
There have also been a number of graphical improvements, as can be seen in the screenshot above. While it is still programmer art, it’s a huge improvement over my old programmer art. Trees and mountains are now physically in the world, and the UI has been improved for clarity.
With all of the updates, I can’t wait to release the alpha version of the game, but there’s still a bit of work to be done. If you can’t wait to play “Stop That Hero!”, one exciting development a few weeks ago was the availability of pre-orders. When the alpha release is available, the price is going up, but for now, the price is a low $5. Reserve your copy of “Stop That Hero!” for Windows, Linux, or Mac today!
Let me know what you think about the various updates in the comments!
For just $8.50, you can order the current alpha version of Stop That Hero, getting access to it instantly. You'll receive free updates as well.