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	<title>Comments for Stop That Hero!</title>
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	<link>http://stopthathero.gbgames.com</link>
	<description>Bringing Evil Back</description>
	<lastBuildDate>Sun, 30 Sep 2012 16:27:50 +0000</lastBuildDate>
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		<title>Comment on Announcing The Sound Update by Links 30/9/2012: Slackware 14.0 is Out &#124; Techrights</title>
		<link>http://stopthathero.gbgames.com/announcing-the-sound-update#comment-636</link>
		<dc:creator>Links 30/9/2012: Slackware 14.0 is Out &#124; Techrights</dc:creator>
		<pubDate>Sun, 30 Sep 2012 16:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=424#comment-636</guid>
		<description><![CDATA[[...] Announcing The Sound Update Listen as your minions clash with the heroes in the fight between Good and Evil. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Announcing The Sound Update Listen as your minions clash with the heroes in the fight between Good and Evil. [...]</p>
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		<title>Comment on Zombie Concept Art by Beige Turner</title>
		<link>http://stopthathero.gbgames.com/zombie-concept-art#comment-214</link>
		<dc:creator>Beige Turner</dc:creator>
		<pubDate>Sat, 14 Apr 2012 15:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=277#comment-214</guid>
		<description><![CDATA[I really like minion, it&#039;s very fitting.]]></description>
		<content:encoded><![CDATA[<p>I really like minion, it&#8217;s very fitting.</p>
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		<title>Comment on Winged Rider Concept Art by Troy Hepfner</title>
		<link>http://stopthathero.gbgames.com/winged-rider-concept-art#comment-134</link>
		<dc:creator>Troy Hepfner</dc:creator>
		<pubDate>Wed, 21 Dec 2011 22:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=231#comment-134</guid>
		<description><![CDATA[Oops, I guess I should have read your post. I was so enthralled with the sketches! hehe]]></description>
		<content:encoded><![CDATA[<p>Oops, I guess I should have read your post. I was so enthralled with the sketches! hehe</p>
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		<title>Comment on Winged Rider Concept Art by STH</title>
		<link>http://stopthathero.gbgames.com/winged-rider-concept-art#comment-133</link>
		<dc:creator>STH</dc:creator>
		<pubDate>Wed, 21 Dec 2011 14:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=231#comment-133</guid>
		<description><![CDATA[Aren&#039;t the Nazgul on the side of Sauron? What would they be doing with the heroes?]]></description>
		<content:encoded><![CDATA[<p>Aren&#8217;t the Nazgul on the side of Sauron? What would they be doing with the heroes?</p>
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		<title>Comment on Winged Rider Concept Art by Troy Hepfner</title>
		<link>http://stopthathero.gbgames.com/winged-rider-concept-art#comment-132</link>
		<dc:creator>Troy Hepfner</dc:creator>
		<pubDate>Wed, 21 Dec 2011 12:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=231#comment-132</guid>
		<description><![CDATA[They should look more like Nazgul...]]></description>
		<content:encoded><![CDATA[<p>They should look more like Nazgul&#8230;</p>
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		<title>Comment on First Level Demonstration by STH</title>
		<link>http://stopthathero.gbgames.com/first-level-demonstration#comment-62</link>
		<dc:creator>STH</dc:creator>
		<pubDate>Tue, 01 Nov 2011 04:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=88#comment-62</guid>
		<description><![CDATA[Thanks for the suggestions!  The villager flee behavior needs tweaking as you said. As for a fast-forward button, it is a good idea, along with making sure that levels don&#039;t have long waits to begin with. B-)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the suggestions!  The villager flee behavior needs tweaking as you said. As for a fast-forward button, it is a good idea, along with making sure that levels don&#8217;t have long waits to begin with. B-)</p>
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		<title>Comment on First Level Demonstration by Troy Hepfner</title>
		<link>http://stopthathero.gbgames.com/first-level-demonstration#comment-58</link>
		<dc:creator>Troy Hepfner</dc:creator>
		<pubDate>Fri, 28 Oct 2011 13:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://stopthathero.gbgames.com/?p=88#comment-58</guid>
		<description><![CDATA[Making good progress! I have two suggestions for you. First, I notice the villagers start running before they can actually see the orcs - I know a range check is simplest, but a very basic line-of-sight algorithm might look a little more realistic. The orcs should still be obscured behind the trees. Second, how about a fast-forward button to help speed up the time that it takes for the orcs to travel from the first village to the second? There&#039;s a long wait there...]]></description>
		<content:encoded><![CDATA[<p>Making good progress! I have two suggestions for you. First, I notice the villagers start running before they can actually see the orcs &#8211; I know a range check is simplest, but a very basic line-of-sight algorithm might look a little more realistic. The orcs should still be obscured behind the trees. Second, how about a fast-forward button to help speed up the time that it takes for the orcs to travel from the first village to the second? There&#8217;s a long wait there&#8230;</p>
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